Claude Opus 5.5 / Environment study 01 / Reasoning: High
Stillwater Pavilion
A spotted gum deck under a slatted roof, with a garden pond, gums and grass trees around it. The middle of the deck stays open. People settle at the edges: someone reading, two people at tea, a bench in the shade.
01 / Afternoon, early springRendered still
Around the deck
A reading chair, a full bookshelf and a journal sit in the north-west corner. The tea setting is north-east: a low table on tatami with a clay pot, celadon cups and a small ikebana vase. On the east side, a bench runs between two planter boxes. A stone basin fed by a bamboo spout faces the pond, and a stacked-stone sculpture stands on a sandstone plinth.
Made from code
One Blender script builds every mesh from vertices, with a fixed seed. The same script renders the stills and exports the browser scene and the native USDZ. No stock models, textures or image generators were used.
Nothing moves on its own
There is no animation loop, sound or camera drift. The scene redraws only when you drag, choose a view or change an object. A button press moves the camera straight to that object, with no animated fly-through.
Open the native spatial environment
On Safari for Apple Vision Pro with website environments, this USDZ can surround you at real scale, with the deck at your feet. It is static: it shows the starting state, and the six object changes above only happen in the browser scene.